What is a Concept Artist?
Nacho Yagüe, art director for Gameloft, explains what a concept artist is Creating settings, scenes, and environments is an essential part of developing any game. Nacho Yagüe is an art director and concept artist who has worked on Ubisoft games such as Assassins Creed: Unity, Watch Dogs 2, and Splinter Cell: Blacklist. He is an expert in designing levels, textures, and animations for video game concept art. To help us to better understand what this profession entails, Nacho explains a concept artist’s role in the video game industry. He also shares some examples that will give you a better idea of the type of work they produce and where they fit in the production process for developing a new video game.